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AI Insights · Timothy · July 2022

Top 5 Boxing Games Performance in Uruguay - Q2 2022

Discover the performance trends of the top 5 boxing games on a unified platform in Uruguay during Q2 2022, including downloads, revenue, and active users.

Top 5 Boxing Games Performance in Uruguay - Q2 2022

In the second quarter of 2022, the top 5 boxing games in Uruguay showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game.

WWE Mayhem saw a notable revenue spike, peaking at approximately $363 in the week of June 13. Weekly downloads fluctuated, peaking at 88 in mid-May before stabilizing around 50. Active users experienced a slight increase, reaching 170 in late May, and then leveling off around 120 by the end of June.

Boxing Star: Real Boxing Fight from THUMBAGE maintained consistent weekly revenue, with a high of $83 in mid-May. Downloads were strong, peaking at 203 in late April, before averaging around 140 towards the end of the quarter. Active users remained robust, with a peak of 730 in late April, gradually decreasing to around 556 by the end of June.

Real Boxing: KO Fight Club by Vivid Games S.A. had stable revenue, ranging from $5 to $7 throughout the quarter. Downloads showed a steady trend, peaking at 57 in early May and remaining around 50 by late June. Active users remained consistent, fluctuating slightly around 130.

Real Boxing 2, also by Vivid Games S.A., saw modest revenue, with a peak of $18 in mid-April. Downloads were highest at 605 in late March, gradually decreasing to around 341 by the end of June. Active users followed a similar trend, peaking at 915 in early April and settling around 582 by the end of June.

Punch Club from tinyBuild LLC had minimal revenue and no significant download or active user data for the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022